the boss is level 58 and can petrify noctis and the party. this is why we brought along gold needles with us. spells will do a good amount of damage if they are in high potency vs jabberwock and overall the boss is not as hard as the dungeon itself. if you have to summon use it even if you want to just speed up the process of a pretty simple
petrified wood is a fossil in which the organic remains have been replaced by minerals in the slow process of being replaced with stone. this petrification process generally results in a quartz chalcedony mineralization. special rare conditions must be met in order for the fallen stem to be transformed into fossil wood or petrified wood.
petrified wood is a fossil. it forms when plant material is buried by sediment and protected from decay due to oxygen and organisms. then groundwater rich in dissolved solids flows through the sediment replacing the original plant material with silica calcite pyrite or another inorganic
first ideas of combining process mining and process synthesis were already mentioned in the process mining domain . in this paper we make the next step we present an algorithm that enables us using the petri net synthesis tool petrify  for process mining. process mining and petri net synthesis 107 fig. 1. mining and synthesis schema 3
petrified wood (from the latin root petro meaning "rock" or "stone"; literally "wood turned into stone") is the name given to a special type of fossilized remains of terrestrial vegetation.petrifaction is the result of a tree or tree-like plants having transitioned to stone by a mineralization process that often includes permineralization and replacement.
for etrian odyssey iv: legends of the titan on the 3ds a gamefaqs message board topic titled "eo4 data mining has begun" - page 3.
process mining: a two-step approach using transition systems and regions wil m.p. van der aalst 1 v. rubin 2 b.f. van dongen e. kindler and c.w. gu¨nther1 1 eindhoven university of technology eindhoven the netherlands petrify implements diﬀerent algorithms for computing